

She also has the strongest base defenses and superweapons in the game, making her THE best turtler, hands-down. USA's Super Weapon General is pure Technical her troops lose out in most straight engagements but make up for it with powerful special abilities, and she has access to a number of unique and powerful units like the Alpha Aurora Bomber, and her A-10 strike General Power is replaced with three tiers of giant space-launched missile(s) that hit for very heavy damage.Although he has few weaknesses, he IS a bit more power-hungry than other leaders, and lacks specialization or heavy, raw power.

Laser weapons are universally-effective, and the Laser General uses Frickin' Laser Beams to an art form to deal with virtually any situation. USA's Laser General is a straightforward Balanced Generalist commander.Notably, she makes heavy use of flame weaponry, Seismic weaponry, and more esoteric stuff like Reactive Armor and microwave technology. China's Special Weapons General is a heavy case of Technical her units are generally weaker, but all make use of unique and powerful weapons and upgrades that can tilt the fight in her favor in various ways.Nearly all of his units are also Made of Explodium, so losses can result in devastating chain reactions. China's Nuke General is a pure Brute Force commander all of his units utilize I Love Nuclear Power in some way, resulting in extreme, but often indiscriminate, destruction.China's Infantry and Tank Generals fall into a combination of Spammer and Unit Specialist very, very good at churning out waves of infantry and tanks, respectively, that all have very specific and clearly-defined roles, but their units tend to have very poor crossover and need to be sufficiently-varied to deal with the appropriate threats.While the rough factional outlines from the original game (China - Powerhouse, GLA - Subversive, USA - Balanced) mostly still apply, there are some significant differences: A Commander Is You: Much more diverse than vanilla each General is essentially its own faction, with a variety of unique units, buildings, and powers.While the mod lacks a true campaign (the ones from Generals and Zero Hour aren't compatible), the Generals Challenge mode is intact and fully compatible with the mod's new features, as well as including some new and revamped challenges from Generals that were cut from the original game.
